This blog was created for practice exercises in EDM 510.
With technology in the classroom on the rise and the demands of the Common Core, it only makes sense for educators to consider using this gaming system as an enrichment tool. STEM stands for science, technology, engineering, and mathematics. STEM represents the fields in today's workforce that are constantly changing. These are also the fields that less and less university students are majoring in. America is currently behind in these aforementioned fields when compared to other countries. However, it has been noted that our young children initially show interest and ability in STEM disciplines before the age 14. If we can get students hooked on these disciplines before they lose interest (ages 6-14), then we will have a greater number of kids who might aim to enter in these fields. STEM created the video game challenge with the intent to gain the interests of elementary and middle school students. The games are similar to other video games except with a strict yet intriguing educational component. After viewing the 2013 STEM Video Game Challenge site, discuss your views on how it can enhance our curriculum.
STEM Video Game Challenge link:http://www.stemchallenge.org/